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Halo Warhog Fun "Click to Download"
Halo 2 Secrets ,Easter Eggs and Cheats !
"Blue Screen of Death" in Zanzibar In the multiplayer
map Zanzibar, there should be a computer on the upper level on the defense side that opens up the main gate into the base.
After you activate this, the screen goes blue with the infamous BSOD.
Posters at the Old Mambassa Crash landing *after
Cairo* After you crash land on Old Mambassa, you can see posters all around with the Master Chief from
the demo and some grunt posters.
Mini - Master Chief action figure In Delta Halo, when
you get to that "staircased" waterfall that you must climb up, then jump onto what appears to be a sniper rifle case, then
a quick jump to land - as you turn that bend past that cave where the covenant snipers were - head into that cave - it is
a dead end... Take a look at the floor - with a scoping weapon... A golden mini-Chief action fugure will be there. If you
shoot it, it will also bleed.
Give your squadmates better weapons Once
you have almost used up your sniper rifle, beam rifle, or rocket launcher (with 1 shot left ), trade with your squadmate.
Once they have that weapon, they have limitless ammo for it and can help you out immensely with the more powerful weapons.
There are two points to note: if you try and trade your weapon back from them, it will still have the same amount of ammo
that it had when you gave it to them and the energy sword cannot be traded with human squadmates.
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Infinte Camo After getting the envy skull
go through a checkpoint while in active cammo mode. To be safe use "reset to last checkpoint" so you can check if you did
it right. Save and quit; then turn off the xbox to remove the envy mode. When you reload your file you will find yourself
with unlimited camo.
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Skip tough Brute battle before the end boss When
you are flying around in the Banshee during the final level when you are giving support to your ally. You can skip directly
to the final boss sequence if you are still in the Banshee after te door gets blown open. Fly to the right of the control
centre building and aim towards the bottom right and if you fly close enough you should get a white screen indicating that
you have started the cutscene. When it's over you will be at the final boss without fighting your way to him.
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Skulls
Angry Mode When you are the Master Chief trying to recover the index from the Prophet
of Truth on the Covenant Holy City go until you reach the first outdoor area with dirt and vegetation. Take a right as you
enter this room and run up to the wall past the gravity lift that leads up to the sniper point. Get on top of the wall by
going up the dirt mound on your left. Follow the wall until you reach the floating skull called "Angry".
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Assassins Mode A skull similar to the one that activates blind mode can be found if
you Start on "regret". After the first lift ride (before the first underwater elevator), grenade jump from the front awning
of the lift to the ledge in front of you (the one with two turrets).
Grenade jump AGAIN onto the next ledge.
Make your way to the back of the building. On Easy, you'll only find the skull. On Legendary, however, 2 invisible
Elites carrying swords just shake their heads wildly, ignoring you completely.
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Black Eye Mode In the level "The Great Journey"
It is on top of the contol room where Johnson blows up the door.
Shield won't regenarate if picked up.
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Blind Mode At the beginning of Outskirts jump on top of the light on top of the door
with a crouch jump, then jump to the left platform. Turn to your left and go down the long dark corridor and pick up the skull;
it will say blind and your screen will flash black for a while. In this mode you can not see your weapon, body, shields, ammo,
or radar. To get rid of this feature use the following method: 1. Turn off your XBOX or Save and Quit. 2. Go to Campaign and
select level and choose Cairo Station. 3. Skip the cinematics and then Save and Quit. 4. Go Outskirt and your hud is back.
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Catch Mode Right after u get out of the sewers (Tunnel), there is a big area and 2
ghosts, kill every thing first, then go to the middle of it where u see a arc that leads up onto a building, throw a grenade
down and jump by it to get enough height to start climbing it. When you get to the top take a left and hug the wall around
the structure and the skull will be there.
It says Catch
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Envy Mode On the level "Delta Halo" on Legendary Difficulty, Progress until you reach
the area during the "Push through the covenant held ruins" where you have to clear a Landing Zone for the Pelican to drop
weapons. You will know you are in the right area when cortana says "they're pouring out of the center building". Anyway that
area has Plasma turrets along its borders. A little bit after the left side turret you will see the outline of a door in a
wall, but the door has a solid rock slab in it and a rock in front of it. Jump on the rock then jump to the ledge above the
door then jump on the ledge to the left. Now jump onto the building with the sealed door using grenades. Atop the building
you will find two dancing elites and the "Envy Skull". Pick up the envy skull and you will be able to use Active Camoflage
like the Arbiter.
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Famine Skull After you get off of the slowly decending elevator in "The Oracle", you
will come to a hallway where you see a handful of dead bodies. Continue into the next room, and you will be on the second
floor of a room that has windows. When you enter this room, look to the right, and find the third pane of glass. It should
be to the right of a wall that has some flood guts splattered on it. Shoot out this window, and either window directly across
the room. If you look below you will see a platform that has four tall posts. On the far side of the room there is a column
that is right in between the two windows, on the far side of the room. Turn on your active camo, and jump to the center platform.
Jump on either of the posts on the far side of the platform and jump to the column between the windows. Make another jump
through the window you shot out and make a left. Walk all the way to the end and you'll find four flood elites convulsing
on the floor, with the Famine skull in the middle of them. When you have this skull all weapons will have less ammo.
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Ghost Mode After the outdoor area with all the ghosts and grunts, there is an 'L' shaped
room that is seen throughout the level. It is right after the armory room that is full of covenant and human weapons. Grenade
jump using a jacked ghost up to the rafters and it's up there.
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Grunts Birthday Party Mode In the level Arbiter on Legendary. Once you get to the first
banshee section, fly immediately straight down all the way to the bottom of the map. In one of the cracks where the large
cylinders connect to the station. There will be a circle of grunts dancing around a skull. When you pick up the skull; it
will say Grunt Birthday Party on the screen. Now when you kill a enemy with a projectile weapon, they will blow up like a
plasma grenade was stuck to them.
To get rid of this feature use the same method as the blind mode.
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Iron Mode On the last Master Chief Level, on Legendary Difficulty, when you enter the
final Gravity Lift, look up. A skull will pass through you extemely quickly so you must start holding X a bit before you actually
pass it to grab hold of it. Once you grab the Iron Skull, Iron Mode will be activated. |
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Mythic Mode In "Sacred Icon" there is a semi outdoor area which has the same type of
area right next to it. There is a large sentinal in front of each one. Go past this area and down the piston and you'll be
in a vary dark and dank flood infested area. There's a stack of 6 or 7 boxes as you enter the room. Use them to jump up to
the landing above. There are a handful of alcoves on your right hand side. The skull is in the third alcove, floating above
a dead human flood. When you are in this mode flood are invincible when driving vehicles.
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Sputnik Mode At the start of "Quarantine Zone" turn directly around, and you should
see a tunnel. Head down the tunnel and go straight until you exit it. Go straight across the open area, and you'll come across
a broken pipe tunnel on your right. Straight in front of you is a small ledge running across the wall, above the green pit.
Carefully get onto that small ledge and walk all the way to the end of the ledge to find the Sputnik skull. In this mode explosion
force and melee force is greater.
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Thunderstorm Mode In the large room after the armory, you need to use a duck-jump to
get onto a light fixture on the right wall (right of the room when you enter) and then jump from there onto the higher area.
There is a series of diagonal beams. Walk up one near to the end of it and use it to duck-jump onto one of the rails. You
can fall between the rails, so be careful. Once on the rail, walk down it until you can jump onto the highest platform. Then
bash the trashcan.
It says Thunderstorm when you pick it up.
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Unknown Skull At the begining "Armory" wait in the room until the Sarge starts telling
you to get into the elevator. You MUST wait for him to say "Would it help if I said please?" When he says this, get into the
elevator and go down to the tram. Get on the tram and face towards the INSIDE of the building. Press up against the glass
doors towards the inside of the building. You should hold 'X' down, and you should pick up the skull. It's on a stack of green
crates, near the end of the tram ride.
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Floating Master Chief
In a multi-player mode, have a friend to help you do the following. Have him look down straight at the ground,
then jump on top of him. If you start to slide, move slowly away from the direction that you are sliding until you stop. When
neither of you are moving, have him crouch down and walk out slowly from underneath you. You will now be floating in mid-air.
You can look around and shoot, but if you move you will fall down. If you do it directly next to a tree, you can be covered
in the branches and people cannot find you. They will not be looking for you so high up.
Flying Master Chief
This trick requires two players on different teams and an energy sword. Have the player with the energy sword
get a side seat of a vehicle (Warthog or Spectre). Lock on to the enemy with the sword. When it is red, press R. After that,
the enemy can either fly away in a Banshee, drive away in a vehicle, or just walk away. However, the player in the Warthog
needs to keep their crosshairs on them. After they are far away and still followed with the crosshairs, get out of the vehicle.
You will fly directly to them. This is funniest with the Banshee.
Jump higher
You can jump higher with the energy sword than normal. Note: This only works when attacking enemies.
When you have the sword, attack someone with L. As soon as you press it, jump. You will go much higher than normal and can
attack airborne enemies such as the bug things or Sentinels.
This trick can only be done in co-op or multi-player mode. Get next to the structure that you want to climb.
Have a player take out his plasma sword. Have the other player stand on top and keep jumping in the direction of what you
are climbing. While player two is jumping, have player one look up and use the "Sword cancel" trick. If done correctly, you
can reach any area in the game as long as you do not exceed the invisible barrier.
Play in co-op mode in any level (Outskirts recommended). Have one player jump on top of the other. Then, have
the player on top jump again and keep pressing Jump. Then, have the lower player jump immediately after the first player.
If done correctly, the top player should land on the lower one (who is in mid-air), then jump again. You can use this to get
on top on locations you cannot reach normally.
Flip a tank on any map in multi-player or campaign mode. Get on the back and press X + A to jump very high.
You can use this to get on buildings and other objects.
Hidden message in Zanzibar
In multi-player mode, locate the gate in the level. When you find it, face it, then look to your right. There
should be a rock. Go around the rock and follow the walls of the building. When you reach an opening on the left, go through
it. You will now be in a tiny room with a pillar in the middle. Behind the pillar is another door. Go through it. When you
enter the room, there is a ramp in front of you. Go up it and take a right. Keep following the path until you can take a right.
After taking the right, follow the path until you can take another right. When you get in the room, there should be a keypad
and a screen. Press X and the gate will be opened. On the blue screen, it reads: "A total FU exception has occurred at you
location. All system functionality will be terminated. Press any key to power cycle the system. If system does not restart,
scream at top of lungs and pound on keypad. If you need to talk to a programmer press any other key. Press any key to continue_".
Pelican cruise through city in Metropolis
Near the end where you reach the Marine HQ and the Scarab almost crushes you, you will board the Pelican Dropship.
After destroying all Covenant forces in the area two Pelican dropships will approach. One is carrying a Scorpion tank, and
the other is carrying a squad of Marines. The dropship carrying the Marines will not touch down, but will hover about twenty
feet from the top of the second ramp. Before the ship arrives, drive a Warthog up to the area where the Marines fall out.
As the Marines jump, stand on the Warthog and look up to the end of the ramp of the Pelican. As you are suspended, press X
repeatedly or hold that button. You will sit in a Pelican seat, and the marines will jump back in with you. The Pelican will
lift off and fly through the city and out towards the harbor. It will then fly in awkward patterns and start crashing into
things, shaking the camera violently. You and the Marines fall out and onto somewhere on the edge of the map. You land somewhere
different every time. Most often, you will land on top of a ledge or in midair above the water. The pelican Will be located
a few yards from you, spinning and twirling in the air. Approach the Pelican and the message "Press X to flip Banshee" will
appear.
High platforms in Headlong
In multi-player mode, go to the Headlong map and make sure there is a Banshee. Get in the Banshee and fly
over towards the opposite base. Between the Warthogs and the water, you will see a building with a ramp leading up to a flat
surface. Fly the Banshee at a high level towards where the ramp meets the wall either on the left or right side. Then while
not in turbo, gently glide towards it so that the wing will just barely scrape the wall. You will slide up to this flat surface
and be able to walk around, although your Banshee flying is limited. You can walk behind the buildings and be able to see
through walls. On the surface to the left, you can jump up to the next platform by using the Banshee as a boost. Put it against
the wall and jump up off it. This allows you to get a good sniper location. This can also be used in System Link or Xbox Live.
Get on top of level in Cairo Station
When you get to the air lock part where the screen enters a cinematic view and the phrase "Authorized personnel
only" appears at the bottom of the screen. Elites with jetpacks will come to attack you. Run past the flying Elites. Run out
into space where in front of you is a pillar that slants upward. Walk all the way up to this pillar and jump on it. You should
now be on the pillar's slanting portion. Walk up the pillar and you should be on top of the ship. Turn right and go straight
until you pass two hallways to the right of you. You should now still be on the silver-brown part of the ship. At the very
end of it you will see your path slant to the right slightly. You now can see that the only place to go is on the blue part
of the ship. Jump from the silver-brown part of the ship to the blue part. Look to your right and you should see a upward
path. Climb it. If desired, you can go sightseeing to your left "towards earth"; there is nothing but the cannons of the ship.
Once up on the elevated part of the blue ship, you will see a gap between the blue ship and the silver-brown ship. Jump on
the silver-brown part of the ship. Once on there, run towards your right. Do not go down the orange glass plated window that
slants down; this will leave you at a dead end. If choose to go that route, there are pillars here that will allow you back
up, like on the first step of getting up on the ship. You will come across orange windows. You will fall through some of them,
but not enough to not be able to get back up (simply a few feet). You can look down into the ship from the top plated part
of the glass. Jump out of these if you come across many of these non-solid pit holes. Some orange plated windows laying on
the ground that have force fields. Hold Forward and jump to clear them. This can go on for a very long time.

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Directed By ,
Great Nosferatu
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