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NewsFlash

The Elderscrolls IV:Oblivion?

A Dream Comes true !

Bethesda

Softworks Announces The Elder Scrolls IV: Oblivion

Bethesda Softworks LLC, a ZeniMax Media company, today announced that The Elder Scrolls IV: Oblivion™ is currently in development for PC and future generation consoles. In development since 2002, Oblivion is another leap forward in role-playing with its combination of freeform gameplay and cutting-edge graphics. Oblivion is the sequel to the best-selling, award-winning role-playing game, The Elder Scrolls III: Morrowind®, named 2002 RPG and Game of the Year for both PC and Xbox.

"Since starting this project two years ago, our goal has been to create the quintessential RPG of the next generation," said Todd Howard, executive producer of The Elder Scrolls® series. "We looked back at what we had done with the series, and then looked ahead to what the future of video games could be, and we think this is it."

In keeping with the Elder Scrolls tradition, players will have the option to experience the main quest at their own pace, and there will be plenty of opportunities to explore the vast world and make your own way. Numerous factions can be joined, such as the thieves or mages guilds, and each contains its own complete storyline and the chance to rise to the head of the faction and reap further rewards.

Howard commented, "Our games have always been about great depth and variety in creating any kind of character you want and going out and doing whatever you want." He added, "With Oblivion, we're taking the idea of a virtual fantasy world as far as it will go."

Oblivion features a groundbreaking new AI system, called Radiant AI, which gives non-player characters (NPCs) the ability to make their own choices based on the world around them. They'll decide where to eat or who to talk to and what they'll say. They'll sleep, go to church, and even steal items, all based on their individual characteristics. Full facial animations and lip-synching, combined with full speech for all dialog, allows NPCs to come to life like never before.

Oblivion is a single-player game that takes place in Tamriel's capital province, Cyrodiil. You are given the task of finding the hidden heir to a throne that sits empty, the previous emperor having been killed by an unknown assassin. With no true Emperor, the gates to Oblivion (the equivalent of hell in the world of Tamriel) open, and demons begin to invade Cyrodiil and attack its people and towns. It's up to you to find the lost heir to the throne and unravel the sinister plot that threatens to destroy all of Tamriel.

The Elder Scrolls IV: Oblivion Officially Announced

Bethesda Softworks today announced that The Elder Scrolls IV: Oblivion is currently in development for PC and future generation consoles. In development since 2002, Oblivion is another leap forward in role-playing with its combination of freeform gameplay and cutting-edge graphics. Oblivion is the sequel to the best-selling, award-winning role-playing game, The Elder Scrolls III: Morrowind, named 2002 RPG and Game of the Year for both PC and Xbox.

"Since starting this project two years ago, our goal has been to create the quintessential RPG of the next generation," said Todd Howard, executive producer of The Elder Scrolls series. "We looked back at what we had done with the series, and then looked ahead to what the future of video games could be, and we think this is it." In keeping with the Elder Scrolls tradition, players will have the option to experience the main quest at their own pace, and there will be plenty of opportunities to explore the vast world and make your own way. Numerous factions can be joined, such as the thieves or mages guilds, and each contains its own complete storyline and the chance to rise to the head of the faction and reap further rewards.

Howard commented, "Our games have always been about great depth and variety in creating any kind of character you want and going out and doing whatever you want." He added, "With Oblivion, we're taking the idea of a virtual fantasy world as far as it will go."

Oblivion features a groundbreaking new AI system, called Radiant AI, which gives non-player characters (NPCs) the ability to make their own choices based on the world around them. They'll decide where to eat or who to talk to and what they'll say. They'll sleep, go to church, and even steal items, all based on their individual characteristics. Full facial animations and lip-synching, combined with full speech for all dialog, allows NPCs to come to life like never before.

Oblivion is a single-player game that takes place in Tamriel's capital province, Cyrodiil. You are given the task of finding the hidden heir to a throne that sits empty, the previous emperor having been killed by an unknown assassin. With no true Emperor, the gates to Oblivion (the equivalent of hell in the world of Tamriel) open, and demons begin to invade Cyrodiil and attack its people and towns. It's up to you to find the lost heir to the throne and unravel the sinister plot that threatens to destroy all of Tamriel.

Link :
Oblivion Release Date

Mail announcement Todd Howard

Well, we started the project soon after Morrowind, and our team was split into two groups -- one working on technology for Oblivion, and one working on expansion packs. The Oblivion group was mostly comprised of programmers and the expansion team mostly artists and designers. But we were still one big Elder Scrolls team. We were also fortunate to add a lot of new talent during this time as our profile as a strong developer grew. After the expansions were done (Tribunal and Bloodmoon) the entire staff was full steam ahead on Oblivion.

The first thing we do when we start a game like this is say -- "What did the fans like about the last game? What do they want improved?" Over the years we've gotten thousands of letters from you all, and we can't thank you enough. Yes, we read them all. Our forums are an endless source of inspiration to us. From Arena to Daggerfall to Morrowind, we've had the best fans you could ask for over the last 10 years. They're smart, engaged, and full of wild excitement. Keep it up.

But there is a key part of this plan that has guided The Elder Scrolls every time we do a new one, and that is "Reinvention." You see, even though each game has been a sequel to the last game, our goal is to always make a new game that stands on its own, that has its own identity. Even down to the naming of them, our games are generally known by their single name, and not their numbered sequence. How do we create the definitive "RPG for the Next Generation?" Not just in terms of technology -- but how it plays?

We go back to the main theme of the series -- "Live another life, in another world" -- and think about how we can make that come alive for the next game. To simply add onto Arena would never have yielded Daggerfall, and to add onto Daggerfall would never have yielded Morrowind. To present the best game we can each time, we must reinvent it for the next generation of hardware and gameplay.

So we reach all the way back to Arena, see what worked then. Replay Daggerfall -- what worked well there, and of course Morrowind. We then look at what games of the future could do. Not just RPGs, but what could any game do? What are the key elements that make a great RPG and how can they be done in the future?

There is not a single system that has not gone through a change. Combat, dialogue, exploration, magic…you name it. That change could be a small tweak, major addition, or major deletion. Tweaks include things like rebalancing the skills to get better class progression. Major additions include all new AI, forests, combat, mounts, and more. One major deletion is thrown items and crossbows.

What!!?? No thrown items and crossbows? Hear me out here, because it will let you into our thought process. When we look at characters that like to do ranged combat, they mostly want to use bows and arrows. So instead of doing many types of ranged combat, we decided to stick with bows and arrows -- but -- it's a grand implementation of bows and arrows. You feel the string draw, arrows arc properly, bounce realistically, and stick deep into the right materials. You can see the quiver on your back and type of arrows you have and there are tons of different bows and arrow types. So we trade having several types of ranged combat done in an average way, and get bows done in a grand way.

One major assumption everyone makes when we do a new Elder Scrolls game is that it will be small. Everyone thought this about Daggerfall and Morrowind as well when we talked about them "being more focused." No Elder Scrolls game will ever be small. Ever. We make 'em big folks. We super-size them. Why? This is a question everyone asks us, "Why make them so damn big? You could make it small and most people still wouldn't finish it."

My answer is this -- For the time you did play it, it wouldn't be as fun. The Elder Scrolls is about choice -- player choice to do what you want in any way you want. You need a certain amount of size and choices so that experience is actually meaningful.

Now, we do change scale in each game, because certain things you do cause the game to flow differently. Even though Morrowind is about 0.0001% the landmass of Daggerfall, the way you play it makes it feel even richer. Oblivion's landmass is larger than Morrowind's, but you can fast travel around much easier. It still has Morrowind's feel of open exploration, but Arena's feel of ease of travel and, well, it's more fun.

So what do we actually mean when we say Oblivion is more focused? The quests and NPCs are more focused. Are there less NPCs and quests than Morrowind? Yes, but still too many to count. If we hadn't told you, you'd probably never notice. This is still a game measured in the hundreds of play hours. We're trying to stay away from mindless filler (something, Ok, we've been guilty of in the past) and create quests and NPCs that are dynamic, alive, and more engaging than anyone's seen.

I could go on and on for 100 pages here, because the depth of Oblivion and our excitement to bring it to all of you is huge. You'll start seeing more and more info about the game in the press everywhere and on elderscrolls.com. We'll do our best to create the best game we can for you.

Bc release date cancelled !

Intrepid games has cancelled BC's release date

While the reassurance that B.C. may yet see the light of day sometime in the future is comforting, we won’t likely see it during this hardware generation, if ever. This marks yet another potentially great first party game that’s been cut from the Xbox’s release calendar. Though the current quarter is most definitely one of the strongest for the Xbox since its launch, one can only hope that the release calendar remains strong as we near the generation’s end.

Xbox tuning becomes the new fashion

I noticed that many of the people start to grade there xbox up. One of the most used ways to complete that is due xbox skins , there are much creations of those skins. We're talking about Halo 2 , Ninja Gaiden and even more game Skins. Well not onyl game skins , there are regular skins too , something like a blue skin with a ligthining beam on it and much more to say...One of the other ways is definitely the xbox mod tuning. Just like other systems , some people can grade your xbox up to an xbox than can play copied games , play copied disks and DVD's and much more to discover. Surely it's worth the money you put in that way but it's illegal so be cautious! The other way is by getting upto your father's workroom or attic and get all the paint there. Use the paint on your console with caution. Also lamps and other system materials are used to grade the box up , following screenshots are upgraded box systems , if you want more information regarding the xbox tuning contact me at all time with any question.

Skin Tuning Screenshots

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A word of Justin , owner of the tuned xbox crystal :

This is my first Crystal XBOX mod. I put 5 (yes, 5) blue cold cathodes in this bad boy. 2 four inch in the front underneath the controller ports and two up top on either side of the jewel. Around the jewel I put a round cathode. The cathodes can be turned on and off by two switches (the last three pictures show these) mounted under the front panel on the right side. Of course this box had to have blue controller port and eject button LEDs and an 80mm blue LED fan in the back to top it off. I think it cam out pretty well, don't you?

Microsoft to release three versions of Xbox 2

A SLIDE from a non disclosure agreement (NDA) presentation seen by the INQ points towards Microsoft launching three versions of the Xbox 2, one of which is a fully functioning PC.
The presentation, understood to have been given to analysts and market researchers in the UK earlier this year, plots a timeline for the introduction of the systems. Xbox Next and Xbox Next HD are planned for Autumn 2005, whereas the Xbox Next PC is pencilled in for Autumn 2006.

The standard Xbox Next will not include a hard drive, which will allow Microsoft to cut costs on this basic unit. Xbox Next HD, as you might imagine, does include a hard drive and will offer increased functionality based on this. Xbox Next PC is, according to the presentation, an entry-level PC that runs Windows and all standard PC software. It also includes CD Burner, Wireless keyboard, mouse and controller and will work best connected to a high-definition TV or PC monitor. Media Center functionality - like movies, music and photos - is also included. The device will also play most available PC games.

System outline specifications note that internet browsing and instant messaging would be key applications, and that the entire unit will be smaller than the current Xbox, although it will not be possible to upgrade the shipping memory or processor.

The year-long gap between the mooted introductions of the two standard Xboxes before the Xbox Next PC is an interesting decision, which suggests that Microsoft realises the time that the market needs to acclimatise to TV media functionality. Since the Vole expects to ship Xbox Next before the Sony PlayStation 3, two versions of the console allow it to get the first wave out before PS3, but to also spoil the launch of Sony's flagship by concurrently announcing the PC version.

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Microsoft to design chips for Xbox 2

NVIDIA PANICKING about Microsoft cutting them out of the picture in the future design of the Xbox 2 need panic no longer.
Because the sources that told me Microsoft wanted to cut out Nvidia now inform me that the Great Satan of Software is really going for it and want to cut out not just graphics chip makers but X86 suppliers too.

My jaw dropped when I heard this from Jill. What was the evidence for this amazing story?

She said that the Microsofties looking after the Xbox 2 have posted a RFW for a DX-9/DX-10 microcode engine.

That, she said, as my jaw continued to drop, is because the firm wants to dump any outsiders ("aliens") for graphics and doesn't necessarily want to play with either Intel or AMD on X86 support.

How could that be? Well, Microsoft apparently wants some silicon for an intermediate language - kind of similar to Java bytecodes but, of course, not that but .NET.

The guys and gals from Web TV now rule this particular roost and Microsoft designed the chip by employing intellectual property from both inside and outside the form - then followed a Taiwanese "low cost model" style by getting others to build them, and yet others to sell them.

Jill said it looks very much to her - and she's no slouch - that Nvidia and Intel may be booted out of the Xbox 2 design, while TSMC/UMC are likely to be the beneficiaries of the deal.

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Microsoft's Secret Xenon Document Gets Disclosed

A document that is claimed to be intended for use of game developers involved in software making process for Microsoft’s next-generation game-console known as Xbox 2 has leaked into the World Wide Web and was published by a number of web-sites. The document outlines some specs of the software giant’s game console scheduled to emerge in 2005 or 2006 and confirms the details published earlier this year.

Xbox 2 Main Specs Confirmed?

The document addressed to game developers is believed to be written by Pete Isensee, Development Lead, Xbox Advanced Technology Group, and contain some preliminary information about the Xbox 2 console’s internal hardware and architecture. While some specifications are not yet finalized, pretty a lot of things have their shape now and are not likely to substantially change.

Among the goals for the Microsoft’s future console’s hardware the company notes maximization of general purpose processing performance rather than fixed-function hardware, elimination of performance bottlenecks and overall improved performance of central processing unit and graphics processing unit.

Microsoft’s Xbox 2 iPod killer?

Could Microsoft be preparing to drop a potential bombshell with the Xbox 2? We don’t know anything for certain yet, but check out this tantalizing bit of gossip we received in response to our post earlier today about the Xbox 2 and whether or not it’s going to sport a hard drive:

Regarding the Xbox 2 hard drive, I was snowboarding in Whistler, B.C. from February 19 - 26, 2004. We were in a bar called the Amsterdam Cafe in the village one night and J. Allard, the head of Microsoft’s Xbox division was in the bar with some friends. I recognized him from a recent Business 2.0 article and we started talking. (He bought my friends and I a round of drinks he called “Hey Zeuses” - they were Red Bull and tequila and they were nasty.) Anyway, we were talking about the Xbox 2 and he said their current plan was not to include a hard drive in the Xbox 2 itself, but to offer a portable hard drive as an accessory you could buy separately. Here’s the kicker: He said what they were trying to do was to incorporate MP3 (and WMA, obviously) functionality into the portable hard drive and turn the thing into an iPod killer. Basically, the idea was to come up with an MP3 player that was as good or better than the iPod that would also serve as the hard drive for the Xbox 2. And he said they planned to sell them as a loss leader at $100 each.
If this is true (and let’s be clear that we haven’t gotten any independent confirmation of this), it would be huge, although we’re still a long way off from the Xbox 2 going on sale and a lot of things could change between now and next year.


Halo 2 Smashes All Records

Halo 2 has passed the 5,000,000 (5 million) copies mark and it's still selling fast. Xbox Live is reporting a 33% increase in subscribers since Halo 2 has come out and more than half of Xbox Live members are playing Halo 2, right this second. There are now over 1.5 million subscribers to the service, easily beating PS2 Online.

The huge success pretty much gurantees a third outing for the Master Chief, though no official news has come from Microsoft or Bungie yet, apart from the news that Bungie have already been working on an entirely new project that has no asscosiation with the Halo universe.

PSP NEWS

PSP Priceless?

Well it's been just over 24 hours since Sony unleashed the PSP system on the
Japanese gaming community and prices have already shot through the roof.
Although most retailers in Japan didn't sell out initially, most did manage
to clean their inventory of PSP systems out by 10:30am. Import game
retailers Lik-Sang and Play-Asia have already sent emails to PSP pre-order
customers informing them of large price hikes for the systems. As for eBay,
the prices are astronomical. As of 9:00pm on December 12, some PSP auctions
were going for in excess of $1000.00 and showing no signs of slowing down.
It's also worth noting that quite a few auctions have popped up for the PSP
that are not actually selling the PSP system, but rather links to sites
where the buyer can purchase a PSP. Don't get taken by these auctions
thinking you're going to get a PSP system. Read everything carefully and
check feedback before buying. All in all I guess Sony got what they wanted.
More hype than you can shake Godzilla at. And until more shipments of PSP
systems arrive to retailers look for sky high prices to stay sky high.

Regular PSP Information

This is the information we have all been waiting for until now,
Sony have announced that the PSP will hit the Japanese streets on December 16th at a price of $186 which is just a mere 36 dollar difference when compared to Nintendo's DS which is priced at $150.

With Critics claiming the price would be $300-500 dollars for several months now were so wrong as we first said in response to these claims.
Sony are known for pricing their products well as seen with the Playstation 2 and now with the PSP aswell.

Sony's revealed price may not be the same as the DS,
Though it is very competitive considering the differences in specs of both consoles.

Nintendo have yet to show their response to Sony's latest ground shaking announcment.

Other information has been given regarding a Value pack which is an extra $47(£25).
For that you get

- 32MB Memory Stick Duo

- White Headphones

- Hand Strap

- Carry Case



Now the real fight has begun as Sony is a real live threat towards Nintendo.

With this announcement Sony has also given news that
the following games will be out within the month of the
machines debut in Japan, December.

Games Released with PSP

Whats in Store:



- Mahjong Fight Club, table

- Metal Gear Acid, strategy

- Kollon, puzzle/action

- Puyo Puyo Fever, action puzzle

- Dokodemo Issho, chatting game

- Minna no Golf Portable, golf

- Puzzle Bobble Pocket, puzzle

- Kotoba no Puzzle Mojipittan Daijiten, puzzle

- Ridge Racer, racing

- Rengoku: The Tower of Purgatory, SF action RPG

- Eiyuu Densetsu Gagharv Trilogy: Shiroki Majo, RPG

- Lumines, sound and light action puzzle

- AC Formula Front, mech simulation

- A.I. series Igo, table

- A.I. series Shougi, table

- A.I. series Mahjong, table

- Tiger Woods PGA Tour R, sports

- Need for Speed Underground Rivals, racing

- Vampire Chronicle: The Chaos Tower, fighting

- Shin Sangoku Muso, action

- Mahjong Taikai, table

PSP Images

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PLAYSTATION 3

PS3 console to be released in 2005

Japanese media reported on May 6th that the PS3 console is in development. The goal is to make new processor technology, called "grid" about 200x faster than current console technology. This is almost achieving their original goal of making the PS3 1000(!) times faster than the PS2. This goal was publically set by Mr Okamoto, the Senior VP and Chief Technical Officer of Sony Computer Entertainment, at the 2002 Game Developers Conference in San Jose, California.

Regular Info

The heart of the Playstation3 will be a new chip (or rather chip set) developed by Sony, Toshiba, and IBM. The companies will collectively invest more than $400 million in the next five years to design a "supercomputer-on-a-chip" for the PS3. The name for this technology is "grid" (formerly called "cell") and appears to be targeted squarely at the possibilities of parallel and distributed computing over the internet. Grid computing is a variation of distributed computing, and presumably involves networked game machines sharing software, processing power and data. Okamoto also said that networking applications including downloadable software would be integral to Sony's Playstation3 console. A recent report (May 5 2002) from the Japanese News Agency Kyodo said that the Playstation 3 would work over superfast fiber optics connections and would be Sony's first console to run games without a digital video disc. Sony also is considering offering the new chip to other companies for use in televisions and electronics equipment, Kyodo said.

Code-named "Cell," the new microchips will employ the world's most advanced research technologies and chip-making techniques, including copper wires, silicon-on-insulator (SOI) transistors and low-K dielectric insulation, with features smaller than 0.10 microns -- 1,000 times thinner than a human hair. The result will be consumer devices that are more powerful than IBM's Deep Blue supercomputer, operate at low power and access the broadband Internet at ultra high speeds. Cell will be designed to deliver "teraflops" of processing power.

Present Memory Not enough for PS 3 ?

Kenshi Manabe, senior vice president of Sony Computer Entertainment Semiconductor division, said the Playstation3 will need memory with incredibly high speed and tens-of-gigahertz bandwidth. "I'm not sure that even what we have seen for DDR-II on the present (industry) memory roadmaps will be high enough performance for us."


"It's graphics, Jim... but not as we know it"

Richard Doherty, an analyst for Envisioneering, Seaford, N.Y., said that PS3 will not have a graphics engine as we know it. Instead, the Cell's architecture is likely to replace the traditional game console graphics processor model on which the Xbox and Gamecube are based, that use NVidia and ATI GPUs, respectively. The Playstation 3, as well as other applications that will use the Cell, will take advantage of the CPU's "self healing" capability. "Self-healing computers will be programmed not to go down," Doherty said. "Bus and processor areas are automatically corrected using a new meshed era redundancy technology." The Cell's compression engine, for example, will use a multi-processor engine to reconstruct missing pixels or other missing features due to glitches in a streaming PS3 game or video.


PS 3 Screenshots

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Sony Begins to Manufacture Cell Processors

First Samples of Cell for PS3 Expected Shortly

A news-story filled by EETimes web-site claims that Sony Corporation has begun to produce microprocessors named Cell in its foundry in Nagasaki, Japan. The information is said to come from Sony executives, however, no additional details were revealed about the chip and trial production.

Cell microprocessors and their micro-architecture were jointly developed by Sony, IBM and Toshiba are projected to be the base for Sony’s PlayStation3 console, while simplified or more powerful versions of the Cell chips will serve as the base for consumer electronics or more complex applications.

The Cell microprocessors are expected to unleash massive computing power – something multimedia environments need tremendously – but will require some new approaches in programming for the central processing units. With that given, it is essential for Sony to release workstations long time before the PlayStation 3 consoles hit the market so that to make sure game developers bite the technology and deliver their titles by the time when the PlayStation 3 goes live. Earlier this month Sony executives confirmed at the E3 show that workstations based on the Cell will be out before the year end. Initially movie makers are likely to try the technology to make their work faster.

The first commercial Cell processors used in the forthcoming workstations will be made in IBM’s foundry in East Fishkill, New York. The chips pilot-produced at Sony’s fab in Nagasaki, Japan, are supposed to go inside Sony’s next-generation PlayStation3 console.

Construction of the 300mm test line began in Spring 2003 on the first floor of Sony’s Nagasaki Fab 2. The clean-room is ready and partially completed production facilities are processing wafers. Setting up the equipment will be finished by the end of 2004. Sony and its game subsidiary have thus far invested about $1 billion in the 300mm fab to establish a 65nm process. Sony has also invested approximately $321 million in IBM’s 300mm silicon-on-insulator line at East Fishkill fab. Once the 65nm SOI process is established there, Sony plans to duplicate the process at the Nagasaki 300mm fab.

Mario gets ready to lose the pounds

Nintendo and Konami announced today that not only is DDR finally coming to GameCube, but that Nintendo's number one plumber will be throwing his weight into the project (which seems to be becoming a trend lately). Dance Dance Revolution with Mario is being co-developed by Konami and Nintendo, published by Nintendo, and is due for a summer release in Japan as a dance mat bundle. In addition to the familiar rhythm-based gameplay that many Nintendo fans have missed out on for years, DDR with Mario will also include several mini-games. Although specifics on the song list have not been made available, it's a safe bet that at least a handful of Nintendo-themed tunes will be included.

DDR with Mario will be on display at Nintendo and Konami's booths during the Next Generation World Hobby Fair in Japan, which starts on January 16th

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